Smash bros 3ds save editor cia10/30/2023 It's like this for Every Combo Boxes in the Power Menu, and multiply by that by 45 then 10 more times. It's may not be the efficient way of doing thing, and I am sure there is a much more efficient way to do this, but with my limited knowledge, it should be good enough. There is everything invalid between the last power ups and "Nothing". See the value of "Nothing" is 0x255 and the first power ups is 0x0. To remove the invalid selections from view to make it easier on the end user, I used I think called item remove form and then re-add the invalid selection after the user is done selecting something, in case if the user decided to go back and change the selection, this was done in attempt to reduce the chance of exception errors and writing erroneous value, to the saves. It consist of 255 item add forms, and it has over 200 invalid selections. Each drop down boxes or comboboxes I think that what it is called. I believe that the reason for the bloated size is like you have mentioned, duplicate data. Then VB6 had some limitation, and used VBUC to upgrade it. In fact I don't program much, I took a template written in VB6 and used that as a base, and this editor was born. Click to expand.I'm definatly not an experience programmer of any sort actually.
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